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Things like foliage and dynamic shadows are also aggressively pulled back. Journey to the Savage Planet makes aggressive adjustments to texture resolution and level of detail distances to accommodate the Switch. While at this point, we’re used to seeing adjustments made to Switch versions to allow giant experiences to go handheld, it is still interesting to see which method developers choose to use. In its original release, Journey to the Savage Planet presented a beautiful, colorful world to explore.
#JOURNEY TO THE SAVAGE PLANET SWITCH HOW TO#
This is a complex and oftentimes labyrinthian environment, and I would often spend a long time just trying to figure out how to get back to an area I had been before. Quest markers only point in the direction of an objective, and with no map it can be hard to tell exactly what course to take to get there. Add to this some less than stellar quest markers and you’re in for a rough time. Unfortunately, Journey to the Savage Planet doesn’t have a map, and it hurts the experience tremendously. Exploration off the beaten path is always rewarded, which is good because you’ll be doing a lot of it, even when not entirely on purpose. There are tons of hidden paths and areas. Areas are often multileveled, with a plethora of caves and hard to reach plateaus. The world of Journey to the Savage Planet is quite large and complex. These can attach to certain surfaces allowing your grapple to pull you to new places even when an existing grapple point isn’t present.
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My favorite of these is a throwable grapple surface. Many take the form of seeds or other small objects that can serve a variety of purposes. In addition to these are items that can be picked up around the planet. As the journey continues, new gear like a jet pack, grapple hook, and various weapon upgrades will become available.
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The responses from the AI to these scans are also some of the funniest moments. It can provide details on various elements of the environment, whether pertinent to gameplay or merely flavor text. Crucial to these precautions is the use of the scan visor. That being said, you are by no means a superhuman (or, for example, an intergalactic bounty hunter), so it is easy to become overwhelmed without proper precautions. The pistol will help you defend yourself against the sometimes aggressive animals on the planet. Journey to the Savage planet nails the sense of mystery and isolation those games are known for, while simultaneously infusing a lighthearted atmosphere.Īt the start you’ll be equipped only with a basic pistol and your scan visor. The constant loop of finding a roadblock then turning back to acquire new gear to overcome it will feel very familiar to Metroid fans. As you find evidence of a prior civilization on the planet, the plot and your relationship with Kindred grows more interesting, propelling a genuinely compelling story. The regular communications from Kindred serve to expand the universe beyond the player’s experience, while also serving as consistently hilarious comic relief. It is a story-appropriate excuse for not fully arming the player at the start. These blueprints will then require you to find specific elements before they can be constructed. As you progress and hit against roadblocks, your AI companion will request blueprints for new gear from Kindred. The whole thing is orchestrated by Kindred Aerospace and their Pioneer project. The question is, can the Switch effectively deliver it?Īwakening either alone or with a friend (via online co-op), you’re charged with exploring a strange alien landscape. Journey to the Savage Planet blends these two unlikely tones, and the result is an unforgettable sci fi experience. Have you ever found yourself sitting around, playing Metroid Prime, and thinking how cool it would be with some Hitchhiker's Guide to the Galaxy-style humor? Probably not, but that doesn’t stop it from being a match made in heaven.
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